OpenZWave Library  1.6.962
SceneActivation.h
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1 //-----------------------------------------------------------------------------
2 //
3 // SceneActivation.h
4 //
5 // Implementation of the Z-Wave COMMAND_CLASS_SCENE_ACTIVATION
6 //
7 // Copyright (c) 2012 Greg Satz <satz@iranger.com>
8 //
9 // SOFTWARE NOTICE AND LICENSE
10 //
11 // This file is part of OpenZWave.
12 //
13 // OpenZWave is free software: you can redistribute it and/or modify
14 // it under the terms of the GNU Lesser General Public License as published
15 // by the Free Software Foundation, either version 3 of the License,
16 // or (at your option) any later version.
17 //
18 // OpenZWave is distributed in the hope that it will be useful,
19 // but WITHOUT ANY WARRANTY; without even the implied warranty of
20 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 // GNU Lesser General Public License for more details.
22 //
23 // You should have received a copy of the GNU Lesser General Public License
24 // along with OpenZWave. If not, see <http://www.gnu.org/licenses/>.
25 //
26 //-----------------------------------------------------------------------------
27 
28 #ifndef _SceneActivation_H
29 #define _SceneActivation_H
30 
32 #include "TimerThread.h"
33 
34 namespace OpenZWave
35 {
36  namespace Internal
37  {
38  namespace CC
39  {
40 
44  class SceneActivation: public CommandClass, private Timer
45  {
46  public:
47  static CommandClass* Create(uint32 const _homeId, uint8 const _nodeId)
48  {
49  return new SceneActivation(_homeId, _nodeId);
50  }
51  virtual ~SceneActivation()
52  {
53  }
54 
57  {
58  return 0x2B;
59  }
61  static string const StaticGetCommandClassName()
62  {
63  return "COMMAND_CLASS_SCENE_ACTIVATION";
64  }
65 
66  // From CommandClass
68  virtual uint8 const GetCommandClassId() const override
69  {
70  return StaticGetCommandClassId();
71  }
73  virtual string const GetCommandClassName() const override
74  {
76  }
78  virtual bool HandleIncomingMsg(uint8 const* _data, uint32 const _length, uint32 const _instance = 1) override;
79  virtual bool HandleMsg(uint8 const* _data, uint32 const _length, uint32 const _instance = 1) override;
80 
81  protected:
82  virtual void CreateVars(uint8 const _instance) override;
83 
84  private:
85  void ClearScene(uint32 id);
86  SceneActivation(uint32 const _homeId, uint8 const _nodeId);
87 
88  };
89  } // namespace CC
90  } // namespace Internal
91 } // namespace OpenZWave
92 
93 #endif
virtual uint8 const GetCommandClassId() const override
Get command class ID (1 byte) identifying this command class. (Inherited from CommandClass)
Definition: SceneActivation.h:68
Definition: Bitfield.cpp:30
virtual bool HandleMsg(uint8 const *_data, uint32 const _length, uint32 const _instance=1) override
Definition: SceneActivation.cpp:128
Implements COMMAND_CLASS_SCENEACTIVATION (0x2B), a Z-Wave device command class.
Definition: SceneActivation.h:44
static CommandClass * Create(uint32 const _homeId, uint8 const _nodeId)
Definition: SceneActivation.h:47
static string const StaticGetCommandClassName()
Get a string containing the name of this command class.
Definition: SceneActivation.h:61
Base class for all Z-Wave command classes.
Definition: CommandClass.h:60
virtual ~SceneActivation()
Definition: SceneActivation.h:51
unsigned int uint32
Definition: Defs.h:91
Timer SubClass for automatically registering/unregistering Timer Callbacks if the instance goes out o...
Definition: TimerThread.h:127
static uint8 const StaticGetCommandClassId()
Get command class ID (1 byte) identifying this command class.
Definition: SceneActivation.h:56
virtual bool HandleIncomingMsg(uint8 const *_data, uint32 const _length, uint32 const _instance=1) override
Handle a response to a message associated with this command class. (Inherited from CommandClass)
Definition: SceneActivation.cpp:64
virtual string const GetCommandClassName() const override
Get a string containing the name of this command class. (Inherited from CommandClass)
Definition: SceneActivation.h:73
virtual void CreateVars(uint8 const _instance) override
Definition: SceneActivation.cpp:157
unsigned char uint8
Definition: Defs.h:85